This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.

In it's simplest form only several parameters need to be used to build a table

What you type {{#invoke:Sports table|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

What it looks like
Pos Team Pld W D L GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 0 2 3 3 0 9
4 DDD 5 1 1 3 1 4 −3 4
5 ଛାଞ୍ଚ:Country data GIB 5 0 0 5 0 6 −6 0
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

What you type {{#invoke:Sports table|main|style=WDL

|showteam={{{showteam}}} |only_pld_pts={{{only_pld_pts}}} |show_matches={{{show_matches}}}
|template_name=Example

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

What it looks like
Pos Team Pld W D L GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 0 2 3 3 0 9
4 DDD 5 1 1 3 1 4 −3 4
5 ଛାଞ୍ଚ:Country data GIB 5 0 0 5 0 6 −6 0
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

The markup is effectively the same, you only add two lines. The line |showteam={{{showteam}}}, is needed to forward the showteam parameter from a template call (see #Team highlighting and partial table); the |only_pld_pts={{{only_pld_pts}}} is needed to forward truncated tables, (see #Appearance); the |show_matches={{{show_matches}}} is needed to forward match result visibility, see #Matches. The |template_name= with the actual name of the Template-page, creates the V, T and E buttons that link to the template page (so you can easily reach it from any article it is included in).

Several things can be customized in these tables

Points, wins or percentage

ସମ୍ପାଦନା

By default teams are ranked by points, which can be adjusted as follows:

What you type {{#invoke:Sports table|main|style=WDL


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}

|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}

What it looks like
Pos Team Pld W D L GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 11.5
2 Team 2 5 3 1 1 3 2 +1 6.9
3 Team 3 5 3 0 2 3 3 0 5.8
4 DDD 5 1 1 3 1 4 −3 2.7
5 ଛାଞ୍ଚ:Country data GIB 5 0 0 5 0 6 −6 −2
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=, |drawpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by wins (set |ranking_style=wins or |ranking_style=percentage respectively)

Header options (points for/against and custom other headers)

ସମ୍ପାଦନା
What you type {{#invoke:Sports table|main|style=WDL

|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
|team_header=Player
}}

What it looks like
Pos Player Pld W W+ L PF PA PD Pts
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header= and the wording of the Team column can be adjusted using |team_header=. |for_against_style=none removes these columns completely.

The wording of the Grp (group) column can be adjusted using |group_header= in the same way as the draw header.

Order of losses and draws

ସମ୍ପାଦନା
What you type {{#invoke:Sports table|main|style=WDL|loss_before_draw=true


|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

What it looks like
Pos Team Pld W L D GF GA GD Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
2 Team 2 5 3 1 1 3 2 +1 10
3 Team 3 5 3 2 0 3 3 0 9
4 DDD 5 1 3 1 1 4 −3 4
5 ଛାଞ୍ଚ:Country data GIB 5 0 5 0 0 6 −6 0
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

As a default draws are listed before losses. To list losses first, use |loss_before_draw=true.

Goal ratio/goal average

ସମ୍ପାଦନା
What you type {{#invoke:Sports table|main|style=WDL

|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

What it looks like
Pos Team Pld W D L GF GA GR Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
2 Team 2 5 3 1 1 3 2 ୧.୫00 10
3 Team 3 5 3 0 2 3 3 ୧�000 9
4 DDD 5 1 1 3 1 4 ୦.୨୫0 4
5 ଛାଞ୍ଚ:Country data GIB 5 0 0 5 0 6 ୦�000 0
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

Using |use_goal_ratio=yes use goal ratio (goal average) instead of goal differential.

What you type {{#invoke:Sports table|main|style=WDL

|use_goal_percentage=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_EEE={{fb|GIB}}
}}

What it looks like
Pos Team Pld W D L GF GA % Pts
1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
2 Team 2 5 3 1 1 3 2 ୧୫୦�0 10
3 Team 3 5 3 0 2 3 3 ୧୦୦�0 9
4 DDD 5 1 1 3 1 4 ୨୫�0 4
5 ଛାଞ୍ଚ:Country data GIB 5 0 0 5 0 6 ୦�0 0
Updated to match(es) played on unknown. Source: [ଆଧାର ଲୋଡ଼ା]

Using |use_goal_percentage=yes use goal percentage instead of goal differential. ମଡ୍ୟୁଲ:Sports table/doc/doc

The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

What you type {{#invoke:Sports table|main|style=WDL

|showteam = {{{showteam|}}} <!-- For template use when passing forward what team shall be highlighted -->
|template_name = <!--If used as template add template name here (without template: first) -->
|update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
|start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
|source = Unknown <!-- Add source for table here with single bracket [webadress info] -->

<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Team definitions (wikilinks in table)-->
|name_AAA = <!-- Add wikilink for Team A here -->
|name_BBB = <!-- Add wikilink for Team B here -->
|name_CCC = <!-- Add wikilink for Team C here -->
|name_DDD = <!-- Add wikilink for Team D here -->
|name_EEE = <!-- Add wikilink for Team E here -->
|name_FFF = <!-- Add wikilink for Team F here -->
|name_GGG = <!-- Add wikilink for Team G here -->
|name_HHH = <!-- Add wikilink for Team H here -->
|name_III = <!-- Add wikilink for Team I here -->
|name_JJJ = <!-- Add wikilink for Team J here -->
|name_KKK = <!-- Add wikilink for Team K here -->
|name_LLL = <!-- Add wikilink for Team L here -->

<!--Table settings and rules-->
|show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
|class_rules = 1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->

<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
|col_KO = green1 |text_KO = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
|col_CLG = green1 |text_CLG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_CLPO= green2 |text_CLPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELG = blue1 |text_ELG = Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_ELPO= blue2 |text_ELPO= Qualification to <!-- Wikilink to tournament stage, pipe year and association -->
|col_RPO = red2 |text_RPO = Qualification to <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
|col_REL = red1 |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
}}

What it looks like ଲୁଆ ତ୍ରୁଟି: bad argument #1 to 'formatNum' (NaN) ।

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['title'] then
		table.insert(t,'|+ ' .. Args['title'] .. '\n')
	end
	-- Custom header options
	local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>'
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	local team_head_text = Args['team_header'] or 'Team'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
	local loss_first = Args['loss_before_draw'] or false
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'F'
		fa_word_sing = 'Frame'
		fa_word_plur = 'Frames'
	elseif for_against_style=='m' or for_against_style=='set' or for_against_style=='matches' then
		fa_letter = 'M'
		fa_word_sing = 'Match'
		fa_word_plur = 'Matches'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'G'
		fa_word_sing = 'Game'
		fa_word_plur = 'Games'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	
	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
	
	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'<abbr title="Played">Pld</abbr>')			-- Matches played col
	end
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>')				-- Win col
		if loss_first then
			tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')			-- Loss col
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
		else
			if show_draw then
				tt = p_sub.colhead(tt,28,draw_head_text)					-- Draw col
			end
			tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')			-- Loss col
		end
		if rounds_won then
			tt = p_sub.colhead(tt,28,'<abbr title="Rounds won">RW</abbr>')  -- Rounds won
		end
		if not hide_for_against then
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')		-- For col
			tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>')	-- Against col
			if do_ratio then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' ratio">'..fa_letter..'R</abbr>')	-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">%</abbr>')			-- Percentage col
			else
				tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>')	-- Difference col
			end
		end
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,28,bonus_head_text)			-- Bonus points col
	end
	if show_points then
		tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')			-- Win percentage col
	end
	if full_table then
		if show_GB then -- Games behind header
			tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	local rw_points = tonumber(Args['rwpoints'])				or 1
	
	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw']                 or false	

	-- Optional rounds won
	local rounds_won = yesno(Args['rounds_won'] or 'no')
	
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local rw = tonumber(Args['rw_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
	local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
	
	--Some sports use draw as well
	local win_perc = mm._precision_format((2*wins + draws) / (2*matches), 3)
	if matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;' 
	elseif losses > 0 then
		-- Drop the leading zero (from the string)
		win_perc = string.sub(win_perc,2,string.len(win_perc))
	end
	
	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	else
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp = '&mdash;'
		else
			gcomp = gfor - gaig
			-- Formatting with signs
			if gcomp>0 then
				gcomp='+'..gcomp
			elseif gcomp < 0 then
				gcomp='&minus;'..-gcomp
			end
		end
	end
	-- Use actual values if gfor or gaig is not numeric
	if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
	if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end
	
	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		
		if loss_first then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 	-- Drawn
			end
		else
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 	-- Drawn
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
		end
		if rounds_won then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')         -- Rounds won
		end
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
		
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..-s_pts..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..s_pts..'\n')
		end
	end
	if rank_points then
		-- Add &minus; for negative point totals
		if points<0 then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..-points..hth_string..'\n')
		else
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
		end
	elseif rank_perc then
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	if show_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp